week 04

Week 4 Notes

Libraries, Symbols, and Instances – Chapter 6

Library – Where various assets are stored

Symbol – Objects that are the Master Document

Instance- copy of the master document

Types of Symbols

  • Graphic – its timeline is dependent on the main timeline – pg. 148
  • Movie (timeline independent) – pg. 152
  • Button – self explanatory (different states) – pg. 149

How to create a symbol

  • Insert -> New Symbol – pg. 145
  • Convert to Symbol (F8) – pg.143

Modifying Symbols

  • "Color" – pg. 156
  • Swapping Symbols

Library features – pg. 157

  • Folders
  • Duplicate
  • Delete – warning…danger Will Robinson
  • Importing from external file – pg. 158

Working with Text – Chapter 5

Types of Text

  • Static – does not change – pg. 124
  • Dynamic – changes based on something else in the movie – pg. 130 (not
    looking at – requires action scripting)
  • Input – can be changed by the user – pg. 133

Text options – pg. 125

Text labels vs. text blocks – pg. 127

Can link whole object, but not a single word – pg. 128,129

Transforming Text – pg. 134

Breaking apart Text – pg. 134

Default Device Fonts – pg. 138

Other Information (Advanced ‘Tweening)

Masking

Motion Paths

 

 


Copyright ©2001-2002, Walter
Wimberly
– The guy who ask questions like "How do you know when Yogurt
has gone bad?" – IADT