Course Title:

Multimedia Design II

Course Number:

IMD 2371

Instructors Name:

Walter Wimberly


July 13, 2002

Credit/Clock Hours:

4 hours – ý Credit Hours

Course Length:

11 Weeks

Course Schedule:

Unit of Academic Measurement (select one):

Quarter System


IMD 1051



(Check one)



Textbook (s)

Director 8 with Lingo



Resources & Supplies

Multiple CD-R(W)s




Course Description:

This course allows students to advance the skills necessary to produce
effective "information design" in a multimedia environment.
Students will explore design principles as they relate to the use of
typography, photographs, video, illustration, and interface elements, with
the goal of developing designs that effectively deliver content to given
audiences. Instructors will expect students to deliver
professional-quality work for their portfolios.


Performance Objectives:


Upon completion of this course, the student should be
able to:


Create interactive "information design"


Use basic design principles in a multimedia format


Understand more advance Lingo scripting


Understand the use of timing in multimedia presentations


Instructional Methods:

Interactive Lecture, Computer lab, Assignments and
projects designed to expand upon lecture and to give practical experience
on computers, Quizzes, Presentations and critiques, Library research &


Student performance will be evaluated based upon the following
criteria. Attendance alone will not be included as a percentage of the
grade, but participation may be included as a grade requirement.

Class Participation 20%

Projects 50%

Quizes 30%

Library Assignments:

Research and find creative support for each project as
assigned by the Instructor.


Course Policies:


Regular and punctual attendance is required. Be aware that this is an
extremely fast paced class; so even missing two classes could jeopardize
your ability to keep up. Your participation grade will be based on the
percentage of time you have attended class and how effectively you
utilized class time when in attendance. Call me for any reason whatsoever,
but especially if you have a problem you need to discuss please contact me
at the school 407-857-2300 or by e-mail at
No concern is "too small to call". You are responsible
for finding out what you missed in class if you are absent.

make-up work:

In a typical graphics work environment deadlines are imperative. As
much as possible the classroom should mimic the workplace; therefore due
dates are considered deadlines. At work you would probably lose a client,
if not your job if you miss a deadline.

However, as this is an institution for learning, we
will under certain circumstances accept late work. These are some
general guidelines regarding the collection of late work.

1. Class Participation cannot be made up.

2. Assignments will not be accepted after three
weeks, or the last day of class – which ever is first, from the due
date regardless of reason. Late assignments are penalized by 10% being
taken off before grade (also know as "off the top") for each
class meeting time that it is late.

3. Some assignments, at instructor’s discretion,
may not be allowed to be made up at all regardless of the absence
being excused or unexcused.

4. An assignment is considered late if the
instructor does not receive it when the instructor calls it for. The
time that the instructor calls for it is left up to the discretion of
the instructor.

5. Assignments are considered two and more sessions
late at their respective time when in the subsequent classes the
instructor calls for any assignments and they are not received.

Assignments may be turned in prior to the next class, but only after
the assignment is originally due, to the receptionist or the instructor to
avoid an additional late penalty.


Proper use of computers:
Computers may only be used for relevant and proper class work during class
time. Improper usage includes, but is not limited to: Surfing the Web,
Checking E-Mail, Doing other Class Work (other than what is assigned)
during class. Offensive material is improper at anytime. This includes but
is not limited to: pornography, racial/hate material, and material that
includes and promotes violence.


Academic Dishonesty: Academic dishonest includes,
but is not limited to: cheating, helping others cheat, copying work, and
plagiarism. Those caught under the rules of Academic Dishonesty will be
punished. Minimum punishment guidelines are found in the Student Handbook.
For this class, first offence of any magnitude results in a negative 100%
for the grade on which the assignment that was affected. Second offence
results in a meeting with the Dean for punishment indicative of the
Student Handbook, which can include dismissal from the school.


Professional Behavior: As students, training to
become professionals, you should attempt to "carry" yourself as
such. View each person as a potential client/boss whom you would like to
impress. In as such, proper language should be used at all times, as
should proper respect to all individuals involved. This includes arriving
at class on time and to use the time thoughtfully and wisely not only for
yourself, but for those around you as well.


Professional Projects: Projects must be handed in
as if you were presenting to a client: clean, neat and in a manner that
facilitates ease of use. The quiz may be made up, but it is your
responsibility to arrange this with your instructor.


Topical Outline

Note: Provide a comprehensive list of
the topics and/or skills to be covered in this course. Include a complete
description of each topic and the amount of time allotted to each topic. Total
time should equal the contact hours specified for this course.




Description of Content


Approximate Percentage of Class Time

Allocated to Each Topic


Using Director 8.5 to create interactive presentations


Design Principles

Using design principles in multimedia


Lingo Scripting

Advanced Lingo Scripting


Timing Strategies

Use of timing strategies












Introduction to class

Review of Multimedia Design I

Covering Project 1


Learning Lingo (Chapter 12)

– Types of Scripts

– Message Window vs. Script Window

– Events and Messages



Learning Lingo – cont’d

Consistency in Design

– Custom Cursors (430-432)



Dealing with Variables (220-227)


Comparing two items


Quiz #1


Behaviors, Properties and me. (Chapter 14)



Working with Text (strings and chunks) (322-336)

Keyboard inputs (342-347)



Handling Idle Time

– Timeouts (434-435)

– Telling Time (437-440)

Quiz #2


Sending info over the ‘Net

Retrieving info from the ‘Net



Entertainment ideas and techniques



Work time for projects



Final Week

Quiz #3

"Pop Quizzes" which come without announcement may come at any time,
and will not be allowed to be made up.

The instructor reserves the right to make changes to the syllabus at any

Copyright ©2001-2002, Walter
– The guy who ask questions like "How do you know when Yogurt
has gone bad?" – IADT