Course Title:

Multimedia Design I

Course Number:

IMD 1051

Instructors Name:

Walter Wimberly


July 10, 2002

Credit/Clock Hours:

5 hours – ý Credit Hours

Course Length:

11 Weeks

Course Schedule:

Unit of Academic Measurement (select one):

Clock Hours

ý Quarter

Semester System


CGR 1401, AGR 1011



(Check one)



Textbook (s)

Director 8 and lingo – Scott J. Wilson, Ph.D.



Resources & Supplies

CD-R or CD-RW – 6 items






Course Description:

This course will expose students to the basics of
multimedia authoring and the types of media and integration into a
finished multimedia product. Students will be exposed to applied usage to
complete a comprehensive multimedia piece, involving elements of sound and
animation by utilizing the appropriate types of file and media


Performance Objectives:

Upon completion of this course, the student should be
able to:


Understand the Pre-Production Model


Put together an interactive CD utilizing Director 8


Use sound and animation effectively in multimedia use


Know how to create and save finished pieces so that it can be viewed on
any platform


Know what file formats and media can be used in multimedia authoring


Instructional Methods:

This course will use lecture, hands on labs,
presentations, group discussion, textbook reading, and case studies.


Student performance will be evaluated based upon the
following criteria.

Class Participation.. 10%

Quizzes …………… 30%

Homework………… 20%

Major Projects……. 40%

Final test………….. 00%


100 – 90 = A

89 – 80 = B

79 – 70 = C

69 – 60 = D

00 – 59 = F

Library Assignments:

Research and find creative support for projects.


Course Policies:


Regular and punctual attendance is required. Be aware
that this is an extremely fast paced class; so even missing two classes
could jeopardize your ability to keep up. Your participation grade will be
based on the percentage of time you have attended class and how
effectively you utilized class time when in attendance. Call me for any
reason whatsoever, but especially if you have a problem you need to
discuss please contact me at the school 407-857-2300 or by e-mail at No concern is "too small to call". You
are responsible for finding out what you missed in class if you are

make-up work:

In a typical graphics work environment deadlines are imperative. As
much as possible the classroom should mimic the workplace; therefore due
dates are considered deadlines. At work you would probably lose a client,
if not your job if you miss a deadline.

However, as this is an institution for learning, we
will under certain circumstances accept late work. These are some
general guidelines regarding the collection of late work.

1. Class Participation cannot be made up.

2. Assignments will not be accepted after three
weeks, or the last day of class – which ever is first, from the due
date regardless of reason. Late assignments are penalized by 10% being
taken off before grade (also know as "off the top") for each
class meeting time that it is late.

3. Some assignments, at instructor’s discretion,
may not be allowed to be made up at all regardless of the absence
being excused or unexcused.

4. An assignment is considered late if the
instructor does not receive it when the instructor calls it for. The
time that the instructor calls for it is left up to the discretion of
the instructor.

5. Assignments are considered two and more sessions
late at their respective time when in the subsequent classes the
instructor calls for any assignments and they are not received.

6. Assignments may be turned in prior to the next
class, but only after the assignment is originally due, to the
receptionist or the instructor to avoid an additional late penalty.


Proper use of computers:
Computers may only be used for relevant and proper class work during class
time. Improper usage includes, but is not limited to: Surfing the Web,
Checking E-Mail, Doing other Class Work (other than what is assigned)
during class. Offensive material is improper at anytime. This includes but
is not limited to: pornography, racial/hate material, and material that
includes and promotes violence.


Academic Dishonesty: Academic dishonest includes,
but is not limited to: cheating, helping others cheat, copying work, and
plagiarism. Those caught under the rules of Academic Dishonesty will be
punished. Minimum punishment guidelines are found in the Student Handbook.
For this class, first offence of any magnitude results in a negative 100%
for the grade on which the assignment that was affected. Second offence
results in a meeting with the Dean for punishment indicative of the
Student Handbook, which can include dismissal from the school.


Professional Behavior: As students, training to become
professionals, you should attempt to "carry" yourself as such.
View each person as a potential client/boss whom you would like to
impress. In as such, proper language should be used at all times, as
should proper respect to all individuals involved. This includes arriving
at class on time and to use the time thoughtfully and wisely not only for
yourself, but for those around you as well.

Professional Projects: Projects must be handed in as if you were
presenting to a client: clean, neat and in a manner that facilitates ease
of use. The quiz may be made up, but it is your responsibility to arrange
this with your instructor.



Topical Outline


Description of Content

Approximate Percentage of Class Time Allocated to Each Topic


Understanding the Pre-Production Model

Look into the basis of animation techniques


Introduction to Director 8.5

Using Director and lingo, and the toolbar



Using and creating animations in Director



Importing and controlling Digital Video and Sound through Lingo



Creating and saving interactive presentations to a CD.






Multimedia I

Session Weeks

Class Meeting Outline



Overview of class procedures, requirements, and materials needed.

Discussion – Animation techniques.


Discussion – What is Multimedia? Introduction to the Pre-Production

View some Multimedia examples.


Importing assets in Director, basics of animation in Director.


Navigation in Director- markers, transitions, etc.

Quiz #1


Importing, controlling, synchronizing digital video with animation,
importing and playing sound files.


Director behaviors, the library.


Create a Projector file (from Project 1) for CD-ROM distribution.
Create a Shockwave file for the Web.


More lingo: NetLingo, controlling sprites, movie in a window, jumping
movie to movie.

Quiz #2


Work on Final Project.


Work on Final Project.


View projects in class.

Final Quiz.

Final Project Due.

The instructor reserves the right to make modifications to the syllabus at
any time.


Copyright ©2001-2002, Walter
– The guy who ask questions like "How do you know when Yogurt
has gone bad?" – IADT