Introduction to Multimedia Design I
What is multimedia?
- Using multiple types of media (audio, movies, images, etc.) to convey a
message.
- It may or may not be interactive.
Where do you see multimedia?
- Kiosk
- CD-ROMs
- DVDs
- Web Interaction
Some interface examples: (CDs/DVDs)
What are some good and bad things about the following menus? What makes
it a good design versus a bad design?
- Final Fantasy
- Spies Like Us
- IADT
- IADT – Concept Work
- Alcorn McBride
- Fountains
Introduction to Director
Key Terms to know when using Director:
- Stage
- Cast Member
- Sprite
- Score
- Control Panel
Different Views
- to show/hide to give you more visible space to see
- Visible desktop space or stage space affected
- Property Inspector (Window->Inspector) – context sensitive window
- Sprite Toolbar (View-> Sprite Toolbar) – make sure the score is
selected before you try to add/remove this feature
Working with Director
- Moving items to different channels
- How items are drawn from the channels, what order are they drawn?,
simulating foreground, versus background, etc
- Moving items "through time" on the Score
- Expanding and Contracting the length of time a Sprite is on the Stage
- Changing the size of the Stage
Importing Images
- Images can be imported via File -> Import, CTRL-R, or right clicking
over the cast window, and selecting Import from the pop-up menu
- Director can import, PSD, BMP, PNG, GIF (including animated), JPEG, and
more.
- When importing, you can select 32 bit image, or what ever the stage is set
to.
- Images can have their bit-depth dropped after being imported from within
the Paint Window
- The Paint Window is about like MS Paint, OK for simple things, but don’t
do anything complex with it.
Working with Text Cast Members
- Can change several text attributes
- Text itself
- Font
- Color
- Borders
- Alignment – Left, Right, Center, Justified
- Kerning – Horizontal spacing
- Leading – Vertical spacing
- Can create by selecting a blank cast member panel, and opening the text
window
- Can create by selecting the text toolbox item, and typing on the stage
- Can modify by double clicking on the sprite (which is text)
- Can modify by double clicking on the (text) cast member
- Can modify by selecting the cast member, then opening the text window
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